Killer Kangaroos



Mutant Marsupials Take Up Arms Against Australian Air Force

The reuse of some object-oriented code has caused tactical
headaches for Australia's armed forces. As virtual reality
simulators assume larger roles in helicopter combat training,
programmers have gone to great lengths to increase the realism
of their scenarios, including detailed landscapes and in the
case of the Northern Territory's Operation Phoenix - herds of
kangaroos (since disturbed animals might well give away a
helicopter's position).

The head of the Defense Science & Technology Organization's
Land Operations/ Simulation division reportedly instructed
developers to model the local marsupials' movements and
reactions to helicopters. Being efficient programmers, they
just re-appropriated some code originally used to model
infantry detachment reactions under the same stimuli, changed
the mapped icon from a soldier to a kangaroo, and increased
the figures' speed of movement.

Eager to demonstrate their flying skills for some visiting
American pilots, the hotshot Aussies "buzzed" the virtual
kangaroos in low flight during a simulation. The kangaroos
scattered, as predicted, and the visiting Americans nodded
appreciatively... then did a double-take as the kangaroos
reappeared from behind a hill and launched a barrage of
Stinger missiles at the helpless helicopter. (Apparently the
programmers had forgotten to remove THAT part of the infantry
coding.)

The lesson? Objects are defined with certain attributes, and
any new object defined in terms of an old one inherits all the
attributes. The embarrassed programmers had learned to be
careful when reusing object-oriented code, and the Yanks left
with a newfound respect for Australian wildlife. Simulator
supervisors report that pilots from that point onward have
strictly avoided kangaroos, just as they were meant to.

* From June 15, 1999 _Defense Science and Technology
Organization Lecture series, Melbourne, Australia, and staff
reports. Item appeared in Software Testing and Quality
Engineering magazine, Volume 1, Issue 6 (November/December
1999).